
////.........当前代码为程序自动生成,请勿手动修改.......
////.........一维数组分割符=[◆ ⧫, ，=]........_二维数组分割符=[✚ + @ &  ; ；]
////.........字段类型添加参数..使用问号分割....(?f/?find)=(搜索字段).....
////.........0行0列..可以填写父类的名字...也可添加参数.(?f)=(显示字段索引).....
////.........表名.说明.....名字与后缀中文的分隔符....'&', '$', '@'.......【ResCfg@资源表】
////.........覆盖表.说明.......表名中间增加一个字段.......【ResCfg@art07@资源表】


using System;
using System.Collections.Generic;
using System.Linq;
using CSUtils;
using CSUtils.WeProtoCore;
//using UnityEngine;
using GlobalTripleJump;
/// <summary>
/// 全局表
/// </summary>
namespace GlobalTripleJump {
	/// <summary>
	/// 游戏初始数据
	/// </summary>
	public partial class GlobalTripleJumpCfg: CExcelCfg {

		public const string _tag = "[GlobalTripleJump&全局表.xlsx/GlobalTripleJumpCfg&游戏初始数据]";
		/// <summary>
		/// 前摇时间2
		/// </summary>
		public static float forwardShake2 { get; protected set; }
		/// <summary>
		/// 前摇时间3
		/// </summary>
		public static float forwardShake3 { get; protected set; }
		/// <summary>
		/// 准确度1
		/// </summary>
		public static float[][] accuracy1 { get; protected set; }
		/// <summary>
		/// 准确度2
		/// </summary>
		public static float[][] accuracy2 { get; protected set; }
		/// <summary>
		/// 准确度3
		/// </summary>
		public static float[][] accuracy3 { get; protected set; }
		/// <summary>
		/// 高度随机
		/// </summary>
		public static float[] random { get; protected set; }
		/// <summary>
		/// 相机初始偏移
		/// </summary>
		public static UnityEngine.Vector3 cameraDefOffect { get; protected set; }
		/// <summary>
		/// 相机初始目标偏移
		/// </summary>
		public static UnityEngine.Vector3 cameraDefTargetOffect { get; protected set; }
		/// <summary>
		/// 相机飞行偏移
		/// </summary>
		public static UnityEngine.Vector3 cameraFlyOffect { get; protected set; }
		/// <summary>
		/// 相机飞行目标偏移
		/// </summary>
		public static UnityEngine.Vector3 cameraFlyTargetOffect { get; protected set; }
		/// <summary>
		/// 相机开始追踪渐变
		/// </summary>
		public static float[] cameraStartLerpValue01 { get; protected set; }
		/// <summary>
		/// 相机追踪渐变跳1
		/// </summary>
		public static float[] cameraJumpLerpValue01 { get; protected set; }
		/// <summary>
		/// 相机追踪渐变跳2
		/// </summary>
		public static float[] cameraJumpLerpValue02 { get; protected set; }
		/// <summary>
		/// 相机追踪渐变跳3
		/// </summary>
		public static float[] cameraJumpLerpValue03 { get; protected set; }
		/// <summary>
		/// 相机追踪渐变跳4
		/// </summary>
		public static float[] cameraJumpLerpValue04 { get; protected set; }
		/// <summary>
		/// 跳跃4属性
		/// </summary>
		public static float[] jump04_value { get; protected set; }
		/// <summary>
		/// 跳跃4随机
		/// </summary>
		public static float[] jump04_Random { get; protected set; }
		/// <summary>
		/// artPath_currDistanceTips
		/// </summary>
		public static string artPath_currDistanceTips { get; protected set; }
		/// <summary>
		/// artPath_maxDistanceTips
		/// </summary>
		public static string artPath_maxDistanceTips { get; protected set; }
		/// <summary>
		/// artPath_Jetpack
		/// </summary>
		public static string artPath_Jetpack { get; protected set; }
		/// <summary>
		/// artPath_rolePosiRing
		/// </summary>
		public static string artPath_rolePosiRing { get; protected set; }
		/// <summary>
		/// artPath_trailingGround
		/// </summary>
		public static string artPath_trailingGround { get; protected set; }
		/// <summary>
		/// 碰撞烟雾迷你
		/// </summary>
		public static string artPath_crashSmokeMini { get; protected set; }
		/// <summary>
		/// 
		/// </summary>
		public static string artPath_crashSmoke { get; protected set; }
		/// <summary>
		/// 
		/// </summary>
		public static string artPath_飞机声屏障 { get; protected set; }
		/// <summary>
		/// 
		/// </summary>
		public static string artPath_get_goldcoin2 { get; protected set; }
		/// <summary>
		/// 
		/// </summary>
		public static string artPath_button_upgrade { get; protected set; }
		/// <summary>
		/// 
		/// </summary>
		public static string artPath_get_diamond { get; protected set; }
		/// <summary>
		/// 
		/// </summary>
		public static string artPath_get_goldcoin { get; protected set; }
		/// <summary>
		/// 
		/// </summary>
		public static string artPath_player_lvup { get; protected set; }
		/// <summary>
		/// 
		/// </summary>
		public static string artPath_ribbon { get; protected set; }
		/// <summary>
		/// 
		/// </summary>
		public static string artPath_speedline { get; protected set; }
		static GlobalTripleJumpCfg () {
			__InitParent();
		}
		internal static void __InitParent() {
			__InitSub();
		}
		static bool __isInit;
		public static void __InitSub() {
			if(__isInit)return;
			__isInit = true;
			forwardShake2 = 0.5f;
			forwardShake3 = 0.5f;
			accuracy1 = new Single[][]{new System.Single[]{0.2f,0.5f,1.2f},new System.Single[]{1.2f,1.1f,1f},new System.Single[]{0f,4f,8f}};
			accuracy2 = new Single[][]{new System.Single[]{0.05f,0.2f,0.4f},new System.Single[]{1.2f,1.1f,1f},new System.Single[]{0f,4f,8f}};
			accuracy3 = new Single[][]{new System.Single[]{0.05f,0.2f,0.4f},new System.Single[]{1.2f,1.1f,1f},new System.Single[]{0f,4f,6f}};
			random =   new System.Single[]{0.95f,1.05f}  ;
			cameraDefOffect = new UnityEngine.Vector3(1.32f,1f,-5f);
			cameraDefTargetOffect = new UnityEngine.Vector3(-0.2f,0.42f,0f);
			cameraFlyOffect = new UnityEngine.Vector3(1.75f,1.35f,-7.5f);
			cameraFlyTargetOffect = new UnityEngine.Vector3(0f,1f,0f);
			cameraStartLerpValue01 =   new System.Single[]{0.6f,0.8f,1.2f,20f}  ;
			cameraJumpLerpValue01 =   new System.Single[]{0.3f,0.8f,0.8f,20f}  ;
			cameraJumpLerpValue02 =   new System.Single[]{0.3f,0.8f,0.8f,20f}  ;
			cameraJumpLerpValue03 =   new System.Single[]{0.3f,0.8f,0.8f,20f}  ;
			cameraJumpLerpValue04 =   new System.Single[]{0.3f,0.8f,0.8f,20f}  ;
			jump04_value =   new System.Single[]{20f,0.45f,1.2f}  ;
			jump04_Random =   new System.Single[]{0.5f,1.5f}  ;
			artPath_currDistanceTips = @"TripleJump/Model/14_Prop/-2_14_200_0_CurrentDistanceTips.prefab";
			artPath_maxDistanceTips = @"TripleJump/Model/14_Prop/-2_14_202_0_maxDistanceTips.prefab";
			artPath_Jetpack = @"TripleJump/Model/14_Prop/-2_14_1_0_Jetpack.prefab";
			artPath_rolePosiRing = @"TripleJump/Model/14_Prop/-2_14_100_0_rolePosiRing.prefab";
			artPath_trailingGround = @"TripleJump/Model/14_Prop/-2_14_102_0_TrailingGround.prefab";
			artPath_crashSmokeMini = @"TripleJump/Model/15_Effects/-2_15_7_0_crashSmokeMini.prefab";
			artPath_crashSmoke = @"TripleJump/Model/15_Effects/-2_15_6_0_crashSmoke.prefab";
			artPath_飞机声屏障 = @"TripleJump/Model/15_Effects/-2_15_1_0_飞机声屏障.prefab";
			artPath_get_goldcoin2 = @"TripleJump/Model/16_UiEffect/-2_16_2_0_Get_goldcoin2.prefab";
			artPath_button_upgrade = @"TripleJump/Model/16_UiEffect/-2_16_3_0_Button_upgrade.prefab";
			artPath_get_diamond = @"TripleJump/Model/16_UiEffect/-2_16_4_0_Get_diamond.prefab";
			artPath_get_goldcoin = @"TripleJump/Model/16_UiEffect/-2_16_5_0_Get_goldcoin.prefab";
			artPath_player_lvup = @"TripleJump/Model/16_UiEffect/-2_16_7_0_Player_lvup.prefab";
			artPath_ribbon = @"TripleJump/Model/16_UiEffect/-2_16_8_0_Ribbon.prefab";
			artPath_speedline = @"TripleJump/Model/16_UiEffect/-2_16_9_0_Speedline.prefab";
		}
	}

}